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Mesh Fix
Documentation
Usage:
If the mesh is a Metahuman base mesh which is "head", "body", "cartilage", "eyeEdge".... etc. then simply select your fixed mesh and click on Mesh Fix.
If it is a custom topology mesh that will be replaced another same type mesh, then first select the mesh that has no skinCluster (Rig) on it, and secondly select the rigged mesh. Finally click Mesh Fix.
Important Notes:
Mesh Fix function allows you to modify your main meshes without doing all the steps from scratch.
You can do it at any step whenever this button is visible.
Basicaly it changes the base meshes and keeps all other features without breaking it. However if this change will be too big then you may need to fix your expressions or skin weights.
Keep in mind that this function doesnt effect the skeleton! It only changes the mesh.
Next Step:
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