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![background.png](https://static.wixstatic.com/media/1933cb_44f7bfde3fed4876884b7d2d13df5a9c~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/1933cb_44f7bfde3fed4876884b7d2d13df5a9c~mv2.png)
Joint Transform
Documentation
![UI LOGO.png](https://static.wixstatic.com/media/2fd630_6ebdf557dcd64915ad52460995602db5~mv2.png/v1/fill/w_220,h_220,al_c,q_85,enc_avif,quality_auto/2fd630_6ebdf557dcd64915ad52460995602db5~mv2.png)
![JointTrns.png](https://static.wixstatic.com/media/2fd630_b047930bc45645308dc607244373c01a~mv2.png/v1/fill/w_158,h_43,al_c,q_85,enc_avif,quality_auto/2fd630_b047930bc45645308dc607244373c01a~mv2.png)
Usage:
Carefully adjust your settings from the setting icon of the button and press Joint Transform while your Custom Meshes selected. If you don't know much about settings please keep it at default.
![buttonSettings.png](https://static.wixstatic.com/media/2fd630_fd2db3e5cc174a5e8249c285880db2c7~mv2.png/v1/fill/w_43,h_43,al_c,q_85,enc_avif,quality_auto/2fd630_fd2db3e5cc174a5e8249c285880db2c7~mv2.png)
![buttonSettings.png](https://static.wixstatic.com/media/2fd630_fd2db3e5cc174a5e8249c285880db2c7~mv2.png/v1/fill/w_43,h_43,al_c,q_85,enc_avif,quality_auto/2fd630_fd2db3e5cc174a5e8249c285880db2c7~mv2.png)
Settings:
![image.png](https://static.wixstatic.com/media/2fd630_35f4d90ddcc743dfb9c0859c8ab8e079~mv2.png/v1/fill/w_361,h_419,al_c,q_85,enc_avif,quality_auto/2fd630_35f4d90ddcc743dfb9c0859c8ab8e079~mv2.png)
Default Settings:
All buttons "Off".
All lines represents the related button settings. If your set them "On", they will run those buttons with Joint Transform function together automatically with their order in the process.
They will run with their current settings.
Important Notes:
At this stage we will select the imported meshes and click on Joint Transform.
Important Notes and Things to Avoid at this stage:
* Eyes can be in different topology but DONT add any other custom topology mesh in this step.
* Topology placement is important. For example, the edge loop of eyelid corners should be in same place in your custom mesh as well. Transferring stage is done by the help of topology. Make sure your final topology is clean and accurate.
You can use these textures to check your edge flows. Thanks to @elements_tattva for the textures!
* Try to prepare your model similar to the Metahuman mesh as much as possible. Create Eye and Mouth Gaps/Sockets similar to Metahuman head mesh.
* Apply humanoid anatomical limitations to your mesh. Always good to have anatomical references. For example upper eyelid should be further than lower eyelid. Otherwise that can cause problems in facial poses.
* Other than these critical stuff, please feel creative! It is your canvas just have fun with shapes! You can create big ears, big stylised eyes, small tiny nose or any other shape. What we recommend is just to avoid impossible approaches and we are sure that those things won't block your imagination!
![face_edge_loops.png](https://static.wixstatic.com/media/2fd630_88f48ab97c6b43a0a21850c2cde0105d~mv2.png/v1/fill/w_484,h_484,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/2fd630_88f48ab97c6b43a0a21850c2cde0105d~mv2.png)
![body_edge_loops.png](https://static.wixstatic.com/media/2fd630_489d7314de074af290de56fbae954133~mv2.png/v1/fill/w_484,h_484,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/2fd630_489d7314de074af290de56fbae954133~mv2.png)
![image.png](https://static.wixstatic.com/media/2fd630_c6de21a9153f4c1fbb8789a296479946~mv2.png/v1/fill/w_591,h_552,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/2fd630_c6de21a9153f4c1fbb8789a296479946~mv2.png)
![image.png](https://static.wixstatic.com/media/2fd630_2c4115d84ba649b4b278b1fa917d0882~mv2.png/v1/fill/w_591,h_384,al_c,lg_1,q_85,enc_avif,quality_auto/2fd630_2c4115d84ba649b4b278b1fa917d0882~mv2.png)
![image.png](https://static.wixstatic.com/media/2fd630_e4d6b24b98c243829f0e9057f7253974~mv2.png/v1/fill/w_591,h_331,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/2fd630_e4d6b24b98c243829f0e9057f7253974~mv2.png)
Next Step:
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