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Material Assign
Documentation
Usage:
Simply adjust your settings from the setting icon of the button and press Material Assign. If it is set to "Manual" you need to select meshes before pressing.
Settings:
Default Settings:
AssignMethod: "A" (Auto)
AssignMethod :: "A" (Auto) assigns material to all meshes inside head and body grps. "M" (Manual) assigns to only selected meshes.
Important Notes:
Assigning Materials
Assigning Materials is necessary to have seperate shader slots inside Unreal Engine. This function automatically adds different materials to the meshes inside head and body grps. Only thing you need to do is pressing the button to run it.
Vtx Color Maps
Vtx Color Maps are necessary to hide the seam area of head and body. They effects the normals of the mesh. The images created in the Metapipe process. You can find those textures inside c:/dna_calibration/data folder.
To apply this textures:
Select the head
* Go to Maya UI
* Make sure you are in Modelling tab of Maya and at the top find Mesh Display
* Click on Paint Vertex Color Tool
* Under Tool Settings, find Attribute Maps, Import
* Click on Import and find Head Vtx Color Map in c:/dna_calibration/data
Head VTX Color
Body VTX Color
Next Step:
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