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2.2 - Manual Joint Transformation (For Free Version)

Metapipe Load Dna Button

To move joints easier, we need to change their size to see them. Select spine_04.

Joint Selection Metapipe

Then select Hierarchy.

Maya Hierarchy

In Channel Box change Radius to 0.1

Maya Joint Radius

Let's import our custom meshes!

Maya Import

Press that little box called XRay Joints to see joints through the character.

Maya Xray Joints

Match your position of custom meshes eyes to Metahuman roughly. If you changed custom mesh's position then you should Freeze Transform inside
Modify - Freeze Transformations


Be sure that your custom mesh's topology is same with Metahuman.

Metapipe Custom Mesh

Let's start. To get a great result, it is enough to move eye and mouth joints. The other joints of the face don't effect on facial expressions in our usage.

First move your eye meshes by using
FACIAL_L_EYE and FACIAL_R_EYE.

Metahuman Eye Joints

We need to move the shapes to our custom mesh roughly. Corner of mouth and eyes should match as close as possible! Select mouth joint (Star shapes) and start to move.

Metahuman Mouth Star Shape

List of Mouth Joints

FACIAL_C_LipUpper
FACIAL_L_LipUpper
FACIAL_R_LipUpper
FACIAL_L_LipUpperOuter
FACIAL_R_LipUpperOuter
FACIAL_L_LipCorner
FACIAL_R_LipCorner
FACIAL_C_LipLower
FACIAL_L_LipLower
FACIAL_R_LipLower
FACIAL_L_LipLowerOuter
FACIAL_R_LipLowerOuter

Metahuman Mouth Joints
Metahuman Mouth Joints Lower

Move corner of the mouth as close as possible to you custom mesh.

Metahuman Mouth Corner Joints

After mouth joints lets move eyelid joints.

Metahuman Eyelid Joints

List of Eyelid Joints:

FACIAL_R_EyelidUpperB1
FACIAL_R_EyelidUpperB2
FACIAL_R_EyelidUpperB3
FACIAL_R_EyelidUpperA1
FACIAL_R_EyelidUpperA2
FACIAL_R_EyelidUpperA3
FACIAL_R_EyelidLowerA1
FACIAL_R_EyelidLowerA2
FACIAL_R_EyelidLowerA3
FACIAL_R_EyelidLowerB1
FACIAL_R_EyelidLowerB2
FACIAL_R_EyelidLowerB3
FACIAL_R_EyelidCornerInner
FACIAL_R_EyelidCornerOuter

Metahuman Eyelid Joints Moved
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