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0.2 - Body File Preperation (One Time Process)
IMPORTANT NOTE: Before your installation you should know your body_type. Body type is a special naming for your Metahuman body type. You can find it inside your Maya scene under rig - body_grp - geometry_grp - body_lod0_grp.
Example:
m for gender
med for size
nrw for type
result:
m_med_nrw
Quixel export Metahuman's in Z-UP axis but Maya, Dna Calibration and Metapipe uses Y-UP axis. So we need to set our character according to Y-UP.
Go to Window - Setting / Preferences - Preferences.
Inside Preferences - Settings, set World Coordinate System Up axis to Y. Body will rotate, don't worry we will fix it!
Select
DHIhead:spine_04
Lights
export_geo_GRP
head_grp
and it is safe to delete them. (Don't save)
Change the namings of
rig
geometry_grp
to
body_rig
body_geometry_grp
namings are very important here!
Select body_rig and do select - hierarchy
While all hierarchy selected, select all Transformation data inside Channel Box, Right Click and do unlock selected.
Click on Show - Joints to see Joints in scene. Also you can uncheck 2 buttons on the top as shown in the image to disable lights and shade.
DON'T DO THIS! We will rotate our character to make it Y-UP but this method will birng errors. So DON'T ROTATE FROM JOINTS. Transformations of root joint should be 0.
Instead, create a cube, drag root_drv on to cube mesh to link it.
Now you can rotate cube mesh -90 degrees in X axis. Joints and body mesh should follow automatically.
Drag root_drv file outside. Be careful to not link to another mesh! Then delete cube mesh. Final look should be like in the image.
Finally we can Save it. Save it as maya file "Body_Drv.mb" inside c:/dna_calibration/data
Namings and paths are very important in here!
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