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UE Body Setup

Documentation

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Unreal Engine Body.fbx Setup:

Time to test our body in Unreal. Drag your exported Body fbx file from c:/dna_calibration/output into Unreal scene

Fbx Import Unreal

Inside import options of Body fbx file, set skeleton as metahuman_base_skel.

Metahuman Base Skeleton

For Physic Asset set it as your_body_type_body_Physics

Metahuman Body Physics
Import Morph Targets Unreal

Set Morph Targets  to ON

Normal Import Metahod to Computed Normals
Normal Generation Method to MikkTSpace
Compute Weighted Normals to ON

For Unreal Engine 5.5+


Recompute Normals OFF
Use Mikk TSpace to OFF


 

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Set Material Import Method to Do Not Create Material (OPTIONAL)
Import Textures to
OFF (OPTIONAL)

Material Creation Unreal

Finally press Import

Import All

Double click on imported body mesh and open it's properties. Inside it find Animation Rig and for Default Animation Rig, set MetaHuman_ControlRig.

Metahuman ControlBoard Rig

Then set Post Process Anim Blueprint as your_body_type_animbp.

Metahuman Animation Blueprint

YOU CREATED YOUR CUSTOM METAHUMAN!


CONGRATULATIONS!

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