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3.2 Unreal Body Setup
In Unreal Engine you can do this process in any scene.
You only need the metahuman files that you used for Metapipe!
First import that Metahuman to your project from Unreal Bridge.
Inside import options of Body fbx file, set skeleton as metahuman_base_skel
Time to test our body in Unreal. Drag your exported Body fbx file into Unreal scene
For Physic Asset set it as your_body_type_body_Physics
Set Morph Targets to ON
Normal Import Metahod to Computed Normals
Normal Generation Method to MikkTSpace
Compute Weighted Normals to ON
Set Material Import Method to Do Not Create Material (OPTIONAL)
Import Textures to OFF (OPTIONAL)
Finally press Import
Double click on imported body mesh and open it's properties. Inside it find Animation Rig and for Default Animation Rig, set MetaHuman_ControlRig.
Then set Post Process Anim Blueprint as your_body_type_animbp.
YOU CREATED YOUR CUSTOM METAHUMAN!
CONGRATULATIONS!
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