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3.2 Unreal Body Setup

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Time to test our body in Unreal.
Drag your exported Body fbx file into Unreal scene

Fbx Import Unreal
Metahuman Base Skeleton

For Physic Asset set it as your_body_type_body_Physics

Metahuman Body Physics

Set Morph Targets  to ON

Normal Import Metahod to Computed Normals
Normal Generation Method to MikkTSpace
Compute Weighted Normals to ON

Import Morph Targets Unreal

Set Material Import Method to Do Not Create Material (OPTIONAL)
Import Textures to
OFF (OPTIONAL)

Material Creation Unreal

Finally press Import

Import All

Double click on imported body mesh and open it's properties. Inside it find Animation Rig and for Default Animation Rig, set MetaHuman_ControlRig.

Metahuman ControlBoard Rig

Then set Post Process Anim Blueprint as your_body_type_animbp.

Metahuman Animation Blueprint

YOU CREATED YOUR CUSTOM METAHUMAN!


CONGRATULATIONS!

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