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Blendshape Export

Documentation

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BlendshapeExport.png

Usage:

Simply adjust your settings from the setting icon       of the button and press Blendshape Export. If you don't know much about settings please keep it at default.
 

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Settings:

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Default Settings:

ExportPath: "c:/dna_calibration/output/blendshapes"

ImportPath :: Path for the meshes that will be exported. To update the path you need to press "U" (Update) button after your change.

 

Important Notes:

This function is to get the necessary expressions outside of Maya for sculpting. You can use any sculpting software to edit those shapes.

It exports to
c:/dna_calibration/output/blendshapes folder as .OBJ files.

Here is the full list of shapes names.

neutral
brow_raise_double

brow_down_double
brow_lateral_double
eye_closed_double
eye_open_double

eye_look_up_double
eye_look_down_double
eye_squint_double
eye_cheekRaise_double
jaw_open
jaw_move_L
jaw_move_R
mouth_middle_L
mouth_middle_R
mouth_1_combined
mouth_2_combined
mouth_3_combined
mouth_4_combined
mouth_5_combined
mouth_6_combined
mouth_8_combined
mouth_3_6_double
mouth_suckBlow_double
mouth_towards_multi
mouth_purse_multi
mouth_funnel_multi
mouth_press_multi
Mpurse_Mtowards__pucker__multi
Mpurse_Mfunnel__multi
Mfunnel_Mtowards__multi
Mpurse_Mtowards_Mfunnel__oh__multi
Mpurse_Jopen__multi
Mtowards_Jopen__multi
Mfunnel_Jopen__multi
Mpurse_Mtowards_Jopen__puckerJawOpen__multi
Mpurse_Mfunnel_Jopen__multi
Mfunnel_Mtowards_Jopen__multi
Mpurse_Mtowards_Mfunnel_Jopen__ohJawOpen__multi
mouth_lipsPull__multi


Total of 40 Shapes


 

Next Step:

BlendshapeEdit.png
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